13/11/2018
UV Texturing
Today's session saw the completion of the UV process, with corrections being made to the problematic pieces on the model car from the previous session. Errors that were occurring previously were the windscreen, wing mirror glass, side window and break light. The windscreen was fixed by using the planar option within the UV editing process. This allowed the model to be corrected properly in the UV process by stretching the edges to fit in the chequered box without making the chequered boxes looks stretched, as can be seen in figures 139, 140, 141 and 142.
Fig 139. Screenshot of work.
Fig 140. Screenshot of work.

Fig 141. Screenshot of work.

Fig 142. Screenshot of work.
Corrections were made to the side window again to avoid stretching using the chequered box in the UV editor. This was corrected by using the sew option and then unfold, which resolved any previous problems that occurred were the chequered box looked stretched or problematic, as can be seen in figure 143 and 144.

Fig 144. Screenshot of work.
The wing mirror glass was fixed by enlarging the area to fit the chequered box correctly.
Fig 145. Screenshot of work.
The last piece which had problems to be corrected was the brake light. Errors had occurred originally when following the YouTube tutorial, specifically when extruding certain edges inward to create ridges in the light. Extra faces were created causing problems when trying to place cuts for the UV process. Uncertain on how to best resolve the problems created with the mesh, the outer faces on both sides of the centre circular light were deleted and the edges were once again extruded to the original shape. However, this time ridges were not added to the middle of the outer parts of the light in an effort to avoid the problems that had occurred previously. The resolution worked and the UV's were completed with no further problems as can be seen in figures 146, 147, 148.
Fig 146. Screenshot of work.
Fig 147. Screenshot of work.
Fig 148. Screenshot of work.
The final element was to create another wheel arch for the rear wheel. Duplicating the original wheel arch created at the beginning and the deleting some faces to connect to the other under carriage piece for the car, as can be seen in figure 149.
Fig 149. Screenshot of work.
UV Texturing
Today's session saw the completion of the UV process, with corrections being made to the problematic pieces on the model car from the previous session. Errors that were occurring previously were the windscreen, wing mirror glass, side window and break light. The windscreen was fixed by using the planar option within the UV editing process. This allowed the model to be corrected properly in the UV process by stretching the edges to fit in the chequered box without making the chequered boxes looks stretched, as can be seen in figures 139, 140, 141 and 142.
Fig 139. Screenshot of work.
Fig 140. Screenshot of work.
Fig 141. Screenshot of work.
Fig 142. Screenshot of work.
Corrections were made to the side window again to avoid stretching using the chequered box in the UV editor. This was corrected by using the sew option and then unfold, which resolved any previous problems that occurred were the chequered box looked stretched or problematic, as can be seen in figure 143 and 144.
Fig 143. Screenshot of work.
Fig 144. Screenshot of work.
The wing mirror glass was fixed by enlarging the area to fit the chequered box correctly.
Fig 145. Screenshot of work.
The last piece which had problems to be corrected was the brake light. Errors had occurred originally when following the YouTube tutorial, specifically when extruding certain edges inward to create ridges in the light. Extra faces were created causing problems when trying to place cuts for the UV process. Uncertain on how to best resolve the problems created with the mesh, the outer faces on both sides of the centre circular light were deleted and the edges were once again extruded to the original shape. However, this time ridges were not added to the middle of the outer parts of the light in an effort to avoid the problems that had occurred previously. The resolution worked and the UV's were completed with no further problems as can be seen in figures 146, 147, 148.
Fig 146. Screenshot of work.
Fig 147. Screenshot of work.
Fig 148. Screenshot of work.
The final element was to create another wheel arch for the rear wheel. Duplicating the original wheel arch created at the beginning and the deleting some faces to connect to the other under carriage piece for the car, as can be seen in figure 149.
Fig 149. Screenshot of work.
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